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2.6.0

Changed

Now all nodes in the system will have PreBeginPlay, PostBeginPlay, PreEndPlay, PostEndPlay, PreMarkedAsPending, PostMarkedAsPending Event instead of OnBeginPlay, OnEndPlay, OnMarkedAsPending.

This is because we realized that some implementations with Joint in the current code base are not intuitive with one event function.

If you are using BP only, it will be automatically updated with the new framework, and if you are using C++ based fragment, do as following:

  • OnNodeBeginPlay -> PostNodeBeginPlay
  • OnNodeEndPlay -> PostNodeEndPlay
  • OnNodeMarkedAsPending -> PreNodeMarkedAsPending