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1.7.0 & 1.8.0

info

Minimum required version of Joint: 2.5.0

Recommended version of Joint: 2.5.2

A small update!

Spotlight

New Design Scheme for Every Node

Joint and Joint Native took a new graphic update for the editor visuals.

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Now nodes' color are much more vivid and easy to notice as well!

Added

Sample Dialogue Aim Offset

Here we have a new sample aim offset system for dialogue system!

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Check out DF_SAMPLE_ProvideDialogueAOToParticipants, BP_Joint_ABP_DialogueAOInterface, BP_Joint_DialogueAO on the sample folder.

Also, check out ABP_Bird as well, we used anim blueprint to implement this AO effect.

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Plus, check out how the DF_SAMPLE_ProvideDialogueAOToParticipants looks like! We used and applied UI material on its Icon with the new Iconic Node system of Joint 2.5.0, so check out its class default and see how to do it. (It's fairly easy as just putting materials in your mesh's slots. We managed to boil it down to that level.)

Changed

DF_Client_WaitSkipRequest Has been reworked

DF_Client_WaitSkipRequest now has been renamed to DF_ServerClient_WaitSkip and took the functionality of the DF_Server_WaitPlayerSkip.

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Check Wait Until All Players Skips and set it to replicated, and provide a valid SkippablePlayers to it to make it wait for all players.

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Also notice you have to change the logic of your controller class as well since we changed the BP_Joint_NetAuthorityHandleInterface's ServerRequestSkip function's signature as well.

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Bug Fixes

The issue that Vote, WaitSkip's functionalities are not being reloaded thus users can not play again when that node is played (on recursive dialogue playback) again has been fixed.